9th September 2014
It’s taken a long time to get to this point, but I’ve just finished making my first indie game, Roll Rage. Time will tell if all the work has has been worth it, but I wanted to share some of my journey so far.
I’ve been working on Roll Rage for some time. Here are my top 10 reasons for why it’s taken so long. Some were unavoidable, others very much lessons learned.
I worked for other companies on a freelance/contract basis in between working on Roll Rage.