Coming up with ideas for Roll Rage

21st September 2014

The 10 games built into Roll Rage came from a small project that turned out much larger than I anticipated. I created around 15 mockup designs for the game and looking back at those now, only three made it into the final cut. Here how some of the ideas came about.


Survival was the first game in the series that I worked on. Originally, I thought it would be great for a player to time how fast they could roll from between each spaceship beam X number of times. I then introduced a death penalty for over-rolling, which would prevent players from aimlessly tilting their device. In the end, I scrapped the timer and turned it into a score-based game. The hardest part was coming up with the graphics to fit in the gameplay, because all I had was placeholders. As a result, Survival game was the last to get the graphics treatment.

Roll rage graphical evolution

15th September 2014

Here are some screenshots of the game where you can see what I started out with to the final products. Not every game is listed here but there enough here to give you an idea of progression.



Roll Rage, my first indie game, is complete!

9th September 2014

It’s taken a long time to get to this point, but I’ve just finished making my first indie game, Roll Rage. Time will tell if all the work has has been worth it, but I wanted to share some of my journey so far.

I’ve been working on Roll Rage for some time. Here are my top 10 reasons for why it’s taken so long. Some were unavoidable, others very much lessons learned.

  1. I worked for other companies on a freelance/contract basis in between working on Roll Rage.

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